#ifndef _BOSS_2_ITEM_DATA_H_
#define _BOSS_2_ITEM_DATA_H_

#include "AbstractData.h"

#define _STATE_MAP_STAGE2_BOSS_ITEM_1 1
#define _STATE_MAP_STAGE2_BOSS_ITEM_TOP_1 2

#define _OBS_BOSS_2_HEIGHT 32
#define _OBS_BOSS_2_WIDTH  32

class Boss2ItemData : public AbstractData
{
public:
	Boss2ItemData(int id, int type, double x, double y);

	void initSpriteHandler(LPD3DXSPRITE spritehandler);

	void initData();
	~Boss2ItemData();

private:
	void initSprite();
};
#endif